#
Peds
Peds use the internal alt:V Peds that can be synchronized by invoking a set of hand-picked natives on them.
Default behavior:
- When a pedestrian dies, it's despawned after 5 seconds
const ped = Rebar.controllers.usePed(new alt.Ped('mp_m_freemode_01', new alt.Vector3(0, 0, 0), alt.Vector3.ZERO, 100));
// Makes the ped not react to anything
ped.setOption('makeStupid', true);
// Makes the ped not take damage
ped.setOption('invincible', true);
// Invoke a native on the ped
// This one shows you how to play a simple dance animation
ped.invoke(
'taskPlayAnim',
'anim@amb@nightclub@mini@dance@dance_solo@female@var_a@',
'med_center_up',
8.0,
8.0,
-1,
1,
0,
false,
false,
false,
);
// Listen for when this pedestrian dies
ped.onDeath((uid: string, killer: alt.Entity, weaponHash: number) => {
console.log(`${uid} died`);
});
// Check if the pedestrian is near a position by 3 range
if (!ped.isNear(player.pos, 3)) {
console.log('not close to the player');
}
// Freezes the ped in place
ped.setFrozen();
// Freeze ped in place, and disable collision entirely
ped.setNoCollision();
// Straight up just kill the ped, and make it disappear after 5 seconds
ped.kill();
// Fades out the ped over 5 seconds, and then destroys the ped
ped.fadeOutAndDestroy();
#
Native List
These are the list of natives that are available to invoke.
This can be updated later but this is a general purpose list that should work fine with the ped.
type PedNatives = Pick<
typeof native,
| 'clearPedTasks'
| 'clearPedTasksImmediately'
| 'getIsTaskActive'
| 'isEntityPlayingAnim'
| 'isPedArmed'
| 'isPedDeadOrDying'
| 'isPedInCover'
| 'isPedInVehicle'
| 'isPedStopped'
| 'taskAchieveHeading'
| 'taskAimGunAtCoord'
| 'taskAimGunAtEntity'
| 'taskClearLookAt'
| 'taskClimb'
| 'taskClimbLadder'
| 'taskCower'
| 'taskEnterVehicle'
| 'taskExitCover'
| 'taskGetOffBoat'
| 'taskGoStraightToCoord'
| 'taskGoToCoordAnyMeans'
| 'taskGoToEntity'
| 'taskLeaveAnyVehicle'
| 'taskOpenVehicleDoor'
| 'taskPatrol'
| 'taskPlayAnim'
| 'taskReloadWeapon'
| 'taskSeekCoverFromPos'
| 'taskShootAtCoord'
| 'taskShootAtEntity'
| 'taskStartScenarioInPlace'
| 'taskSynchronizedScene'
| 'taskUseMobilePhone'
| 'taskVehiclePark'
| 'taskWanderInArea'
| 'taskWanderSpecific'
| 'taskWanderStandard'
>;