#
Progress Bars
#
Local Progress Bars
These are seen by a single player.
#
Timed Progress Bar
const bar = Rebar.controllers.useProgressbarLocal(
somePlayer,
{
label: 'hi',
value: 0,
maxValue: 100,
pos: player.pos,
},
true, // This makes the bar timed
);
bar.onFinish(() => {
console.log('bar complete, with a callback');
});
await bar.waitForFinish();
console.log('bar complete via async');
#
Manual Control Progress Bar
const bar = Rebar.controllers.useProgressbarGlobal(somePlayer, {
label: 'hi',
value: 0,
maxValue: 100,
pos: player.pos,
});
// Increments the bar by 1 every 2 seconds until it hits 100
alt.setInterval(() => {
bar.updateProgress(bar.getValue() + 1);
bar.updateLabel(`${bar.getValue()}/${bar.Value()}`);
}, 2000);
bar.onFinish(() => {
console.log('bar complete, with a callback');
});
await bar.waitForFinish();
console.log('bar complete via async');
#
Global Progress Bars
These are seen by all players, and are can be seen when they are in range of the progress bar.
#
Timed Progress Bar
const bar = Rebar.controllers.useProgressbarGlobal(
{
label: 'hi',
value: 0,
maxValue: 100,
pos: player.pos,
},
true, // This makes the bar timed
);
bar.onFinish(() => {
console.log('bar complete, with a callback');
});
await bar.waitForFinish();
console.log('bar complete via async');
#
Manual Control Progress Bar
const bar = Rebar.controllers.useProgressbarGlobal({
label: 'hi',
value: 0,
maxValue: 100,
pos: player.pos,
});
// Increments the bar by 1 every 2 seconds until it hits 100
alt.setInterval(() => {
bar.updateProgress(bar.getValue() + 1);
bar.updateLabel(`${bar.getValue()}/${bar.Value()}`);
}, 2000);
bar.onFinish(() => {
console.log('bar complete, with a callback');
});
await bar.waitForFinish();
console.log('bar complete via async');